Part 21: Chapter XXI: Jailbreak

Our master plan begins by waiting until nightfall, so we hit the hay.
...




Fou-Lu covers his face with his arm shakes with what appears to be laughter. It's hard to tell.
...

So yeah, that was another complete cocktease, cause it's time to go all Metal Gear Solid. To the castle!


Nina glances back to Scias.





Over here is a guard asleep at the job. We aren't going to wake him up to get past since that's not where Cray is, so that part of the castle's off-limits. Going to the other side of the room gets us spotted by the other guard.


The first round, the guard's only action is to be shocked (and make everyone hear the ! noise from Metal Gear Solid in their heads.) You have to go all out on the guard to whack him in one turn, otherwise he yells for help and you're screwed.

Don't worry, we're just incapacitating them. We aren't trying to add "murdering Ludian soldiers" to our shitlist.

Oh yeah, there's random encounters in here too. Some are just flies and the like, while some are sleeping guards. If you wake them up they'll yell for help the turn after they're awakened, so treat them like normal guards that give the additional option of ignoring them and running away.
There's a handful of guards posted in the halls and stairways up to Cray, but one off to the side guards the best part of this section.

In the room where Cray got grilled, we find one of the best accessories in the game.

This is nothing less than a godsend for Ershin. I modeled it with Ryu because I was lazy and also put it on him for a while because I forgot how useful it was on Ershin.
To the top of the tower!












With a surprising amount of forethought on his part, we get Cray back in the party.

Time to show off that first level Earth/Water combo I've not been able to showcase without Rock Blast, Storm.

Take that, you evasive little brat!

So, we leave Ludia and get to Worent. Trying to go back into Ludia gets a prompt saying, in effect, that going back would probably be an exceptionally stupid idea. In Worent, nearly every NPC has a different response to Cray when he talks to them, mostly relief at his return and assertions that he only need give the word and they'll start murdering Ludians. It's good to have minions.
We go talk to the Elders, who say we should go check on Tarhn, so it's back to Tarhn. Thank God we can just go straight to her camp now.





With that, we take a quick snooze, and pop out of the tent in the morning to talk to our party.


Ershin and Scias aren't particularly interesting at this junction, but Cray says something very interesting.

Of course, the Empire doesn't have to give over squat. Funny, that.







Gasp of surprise!



Ryu slumps over, dejected at being called a freak. Also note this is the first time the party so much as acknowledges the possibility of Ryu being anything more than a normal person, despite seeing him regularly transform into a hybrid creature and having numerous NPCs refer to him as a dragon. My theory is that "dragon" was something less blatant before translation.
UPDATE: My theory may be correct!
Polsy posted:
But yeah, in that sequence [with the faeries] both 'dragon' and 'dragon boy' are 竜のヒト, man dragon, where 竜 does refer to actual dragons (mud dragon as mentioned by Nina is 泥の竜 (dragon of mud)). Maybe the fact that 竜のヒト is more literally 'man of dragon' makes it sound sufficiently metaphorical that it'd still surprise them that he was an actual dragon.
Thanks, Polsy, this makes sense.






Here's one of the minor plot holes in this game. Tarhn is a priestess of Ch'o Ryong, the Grass Dragon. Ch'o Ryong lives out here in the Golden Plains. Wouldn't it be way easier for her to just take us on a short walk to Ch'o Ryong to ask the dragon-y questions to a dragon?
Funnily enough, Ershin partially closes this plot hole immediately if you talk to her in camp, though it's still shaky.


Spoilers: Ryu's able to talk to Ch'o Ryong too later in the game, but that might just be because Ryu's a dragon rather than Ch'o Ryong being able to speak human language. Also spoilers. Ryu's a dragon.

Also Scias is pacing around at the boundaries at camp, apparently looking for money.
Before we go into the ruins, there's one errand we have to do first.

We trade our lead ball we got from that huckster at the beginning of the game for a bronze ball in Shyde. We're ready for the ruins, now.




So now we have a maze over an abyss full of dead ends and dead ends with items which I will be glossing over.

Yoink!

Caterpillars attack the party member with the lowest HP without fail. They also use Chlorine. That's about it.

Oh joy, one of these puzzles. Rotate the lasers to open a path, blah blah blah.

Here's how it looks when we walk in.

This is the actual door out of here, but there's another one with something shiny in it.

This is how the lasers look when you're done and on the other side, by the way. That chest had a bunch of fishing lures.


Very nice.

So, we climb these huge stairs to find...

A ramshackle old hut? That's...weird.

This guy in the back is easy to miss, but he'll trade his iron ball for a bronze ball.

Huh. So it's just a hut in the middle of nowhere. Confusing!

Down the path is Ahm Fen, the next area on the way to Wyndia.

It's a swamp. There's hills, wooden pathways, and you can descend to the swamp floor for items and alternate paths.

Patrolmen don't attack unless you attack, and they'll run if they're low on health. If you guard for a turn or two instead of attacking, the Patrolman will give you a free heal and leave.

Crackers are weird bird things that use Mind Flay. What's that do, you ask?


Yeah.

A fitting character to have it.

Meanwhile, Scias gets the second level of ice magic, Ice Blast. It's a stronger version of Frost.
Let's move on and see what's in the next part of the area, shall w-

SNAKES! BIG FUCKING SNAKES!
Actually they're as harmless as kittens, and very skittish. You see that X on the pathway?

It's a weak spot in the pathway that cracks loudly when you step on it, making the snakes slither ahead.

Using the Xes strategically, you can use the snakes' backs to traverse this area and get all the items within. However, they take annoyingly long to move in the right spots so be glad you're not watching a video of it.

"Patrol In Effect"
I like this little bit of flavor just before the end. It's not just a random swamp, it's a preserve for the rare and endangered Fucking Humongous Snakes, which explains the patrol enemies.

Well, that's Ahm Fen done. Next time, we get to Wyndia!